Entradas

Winds Of Trade now available on Steam!

Imagen
After two years and three months in the making, I have finally released my very first game on Steam. It's been an incredibly hard process and at times I thought I was not going to make it, but it was a process in which I've learnt a lot of things, not only about programming but also about marketing, brand building, social networking and much more. You can get it here:

We have a release date!

Imagen
Hello everyone! Just wanted to let you all know the game will be available on Steam from February 13, 2017. Stay tuned, only 10 days to go!

WoT now in Steam Greenlight!

Imagen
The game has been published in Steam Greenlight . Can you please lend us a hand by voting "yes"? Thank you!

Official Trailer is here!

Imagen
Hello everyone! The official trailer for the game is finally ready. You can check it out here:

Another gameplay video now live!

Imagen

Working on a road mesh generation algorithm

Imagen
Hello everyone! I've briefly stopped the development of the core mechanics of Winds of Trade to focus on making a road mesh generation tool. One of the features I'll be adding to WoT in the future involves cities being connected by roads, so they can trade goods by ground transportation and not only via the maritime trading companies the player and their competitors manage. So, I decided it would be a good opportunity to: a) Test my algebra skills and see if they are still sharp; and b) Releasing a new open-source tool to the wonderful Unity Engine community. Here is a small preview showcasing some of the features of Roadifier, the tool I'm making to generate road meshes that automatically follow terrain height and terrain normals. As soon as it's ready for release it will be announced here and uploaded to a GitHub repository. Stay tuned!

New gameplay video now live!

Imagen