Mostrando entradas de febrero, 2015

Feedback is awesome!

A few days ago I let another person play my game for the very first time. I shared a copy of "version 0.1" (that means barely playable) of Winds of Trade with a friend of mine, who also happens to be a developer, and a fellow gamer, who is currently working on a game of his own.

It's pretty incredible how in ten minutes I got myself 11 new tasks in Asana (that's what I'm using to track my game's tasks for the time being) with things to fix or improve. Some of them are bugs, some of them are UI improvements, some of them improve gameplay... But all of them are new and good ideas to make a better product!

So, as soon as I reach 0.2 I suppose I'm going to hand out a few copies here and there and see what happens. Early feedback is crucial!