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WoT now in Steam Greenlight!

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The game has been published in Steam Greenlight . Can you please lend us a hand by voting "yes"? Thank you!

Official Trailer is here!

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Hello everyone! The official trailer for the game is finally ready. You can check it out here:

Another gameplay video now live!

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Working on a road mesh generation algorithm

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Hello everyone! I've briefly stopped the development of the core mechanics of Winds of Trade to focus on making a road mesh generation tool. One of the features I'll be adding to WoT in the future involves cities being connected by roads, so they can trade goods by ground transportation and not only via the maritime trading companies the player and their competitors manage. So, I decided it would be a good opportunity to: a) Test my algebra skills and see if they are still sharp; and b) Releasing a new open-source tool to the wonderful Unity Engine community. Here is a small preview showcasing some of the features of Roadifier, the tool I'm making to generate road meshes that automatically follow terrain height and terrain normals. As soon as it's ready for release it will be announced here and uploaded to a GitHub repository. Stay tuned!

New gameplay video now live!

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Working on the battle system

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With the release of the 0.6 version of Winds of Trade, most of the business simulation and economic models of the game were pretty much finished. So I decided it was time to start working on a whole different aspect of the game: combat. I knew I wanted it to be turn-based instead of real-time, in order to provide two completely different gameplay experiences to the player. I also knew I wanted it to be based in an hexagonal grid. So the end result turned up to be something quite similar to the battle system of games such as Heroes of Might and Magic III. This is what a very early version of the combat screen looked like After doing all of the basic stuff, like implementing the hex grid itself, an incredibly simple AI and allowing the player to move their own ships I started working with a good friend of mine on some visual improvements and UI stuff. The main objective was to make it look like a game that was not released in the 90s. A lot better! :) Then, I started to fo...

Some love for the main menu

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Recently I have noticed that the main menu of Winds of Trade was a bit neglected. I made that thing a long time ago, almost as a placeholder, and pretty much forgot about it. A few days ago I received the new soundtrack for the title screen from a briliant musician who's working with me , so I thought it was a nice opportunity to improve the main menu. After all, that's exactly the first thing a player sees when they start a game! First of all, I added some more movement to the background. Before making these changes I had a static camera sitting there while ships came and went. I decided to go for a more 'cinematic' approach and make the camera move around different scenes, synchronizing the transitions to the music. I also added an image effect that makes the background look like an "animated painting" if that makes any sense. Here are a few examples: I also made a few improvements to the "start new game" flow, so now the player can ...